Technology in the Elementary Classroom

Technology for the classroom should be practical. It should also reflect our understandings about teaching and learning. I will share examples of spreadsheets and computer programs that can be integrated into existing curriculum for elementary and middle schools. These examples include the TAXMAN Game, the Aquarium Problem, understanding the mean as a balance point, and exploring experimental probabilities.
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Maintained by Janet Scholz <jscholz@grove.iup.edu>
Last Modified on Monday, 13-Aug-2001 16:53:04 EDT